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Walkthrough of a family home rebuilt in 3D from floor plans

188 views·2 likes·2 saves·Posted 27 Sept 2026 · 0:38 · 3D Scenes

Our note

An eye-height walkthrough of a three.js house built from a 5-page floor-plan PDF, moving through a furnished hall, a pastel bedroom and a terrace with a swing at dusk; the author cites about 37k lines of code and two days of work.

The creator’s post

My family is planning to build a house, and all we had was the floor plan. I wanted to see how it would really look once it's built: which colors, layout and design would suit it best. So I gave the plan to Claude Opus 5.5 and asked it to create a 3D view of the house. It's one of the most useful things I've created recently. We can now walk through the house before a single brick is laid, and when we want to try a different color or layout, I just ask for the change. In the video: the hall, room, and the terrace at dusk, all at eye height. How it worked: • I gave it the 5-page floor-plan PDF and one reference image for the front of the house. • It read the drawings and rebuilt every floor: walls, doors, windows and stairs. • Where a printed size didn't match the drawn wall, it flagged it (15 places) instead of quietly guessing. • It furnished every room itself: 500+ pieces of furniture, decor and lighting. • Everything runs in a web browser with three.js. No Blender, no game engine. You can walk through it like a game, in daylight or evening light, and the lamps actually light the rooms. • It treated it like a real software project: ~37k lines of JavaScript, 185 unit tests, 56 browser tests, and deterministic video capture (render the same frame twice, get identical pixels). • It even tracked down a bug of its own: a room's lighting changed depending on which room you walked in from. • It split the work across sub-agents. Start to finish took about two days. My part was the decisions: what each room is for, the style, and the changes I wanted.

The prompt

My family is planning to build a house, and all we had was the floor plan. I wanted to see how it would really look once it's built: which colors, layout and design would suit it best.

So I gave the plan to Claude Opus 5.5 and asked it to create a 3D view of the house.

It's one of the most useful things I've created recently. We can now walk through the house before a single brick is laid, and when we want to try a different color or layout, I just ask for the change.

In the video: the hall, room, and the terrace at dusk, all at eye height.

How it worked:

• I gave it the 5-page floor-plan PDF and one reference image for the front of the house.
• It read the drawings and rebuilt every floor: walls, doors, windows and stairs.
• Where a printed size didn't match the drawn wall, it flagged it (15 places) instead of quietly guessing.
• It furnished every room itself: 500+ pieces of furniture, decor and lighting.
• Everything runs in a web browser with three.js. No Blender, no game engine. You can walk through it like a game, in daylight or evening light, and the lamps actually light the rooms.
• It treated it like a real software project: ~37k lines of JavaScript, 185 unit tests, 56 browser tests, and deterministic video capture (render the same frame twice, get identical pixels).
• It even tracked down a bug of its own: a room's lighting changed depending on which room you walked in from.
• It split the work across sub-agents. Start to finish took about two days.

My part was the decisions: what each room is for, the style, and the changes I wanted.

Make one like this

  1. 1 · Copy the prompt

    Use the prompt above as your starting point, then change the subject and the style.

  2. 2 · Direct it like an editor

    Ask for one self-contained HTML file on a fixed 1920×1080 stage, link this video as the reference, and send two or three rounds of specific notes.

  3. 3 · Render it to MP4

    Screen-record a short piece, or capture it frame by frame for exact timing. How →

How it was made

The creator didn’t name their tools. Most videos like this are HTML, canvas or SVG animation written by Claude and screen-recorded or rendered to MP4. How that works →

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