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Procedural mountain sheds rain into streams and lakes

155 views·Posted 24 Sept 2026 · 0:30 · 3D Scenes

Our note

A 3D water simulation in TypeScript and Three.js where rain on a procedural mountain carves streams and fills lakes, built from an empty repo in about 21 minutes with one prompt and 23 of 23 tests passing.

The creator’s post

Claude Opus 5.5 on our AI coding benchmark: build a fully autonomous 3D water simulation from an empty repo - procedural mountains, rain, streams, lakes. TypeScript + Three.js, no physics engine. One prompt, zero corrections, ~21 min. 23/23 tests green. https://github.com/AiondaDotCom/ai-sim-benchmark

The prompt

Claude Opus 5.5 on our AI coding benchmark: build a fully autonomous 3D water simulation from an empty repo - procedural mountains, rain, streams, lakes. TypeScript + Three.js, no physics engine.

One prompt, zero corrections, ~21 min. 23/23 tests green.

https://github.com/AiondaDotCom/ai-sim-benchmark

Make one like this

  1. 1 · Copy the prompt

    Use the prompt above as your starting point, then change the subject and the style.

  2. 2 · Direct it like an editor

    Ask for one self-contained HTML file on a fixed 1920×1080 stage, link this video as the reference, and send two or three rounds of specific notes.

  3. 3 · Render it to MP4

    Screen-record a short piece, or capture it frame by frame for exact timing. How →

How it was made

The creator didn’t name their tools. Most videos like this are HTML, canvas or SVG animation written by Claude and screen-recorded or rendered to MP4. How that works →

Look

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