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Playable diving game inspired by the Antikythera mechanism

384.3K views·3.5K likes·1.7K saves·186 reposts·Posted 22 Sept 2026 · 1:00 · Art

Our note

A playable underwater exploration game set in 1901 Greece, where players dive to find ancient bronze fragments; its visuals and sound are procedurally generated in real time inside a single 3MB HTML file.

The creator’s post

I asked Opus 5.5 to make a game inspired by the discovery of the first computer, the Antikythera mechanism. Everything you see and hear is procedurally generated in real time, from code by Opus 5.5. It's a single 3 MB HTML file. Playable Claude artifact below.

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    This creator didn't share a prompt. Start from the template and describe this video's look.

  2. 2 · Direct it like an editor

    Ask for one self-contained HTML file on a fixed 1920×1080 stage, link this video as the reference, and send two or three rounds of specific notes.

  3. 3 · Render it to MP4

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