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First-person boat ride around a real-time 3D island

851.6K views·5.7K likes·3.4K saves·392 reposts·Posted 24 Sept 2026 · 3:47 · Interactive

Our note

A first-person tour of Tidewater, a real-time 3D island with birds, crabs, a whale and a lit dock; the creator says it took about 8 hours of subagent work and holds 60 FPS at 1440p.

The creator’s post

Ever wonder what $1874.40 of Opus 5.5 tokens looks like? Wonder no more. I highly recommend watching the whole video on 1080p on a large screen with sound on. Pay attention to all the little details. - Birds flying and diving into the ocean. - Cloth, signs and lights swaying in the wind. - Crabs scuttling along the shore and burrowing when you get close. - Fish swimming alongside the whale. - Lights illuminating the dock at night Then zoom out and see the entire island. Never dipping below 60 FPS at 1440p resolution. Yes, there's a few bugs and visual artifacts, some textures need improving, the shorelines waves sometimes look funny, but these are so trivial to fix at this point. FYI I'm on the $200 subscription plan. This used 59% of my weekly usage and took 2h 7h of API time using multiple subagents, about 8h in real-time. There was extremely little technical direction here. 99% of my prompts were "Add X and Y" or "This looks weird, make it better". It's a great time for hobbyists, bad time for professionals. This experiment has further cemented my view that technical creatives are about to experience a massive disruption.

The prompt

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  2. 2 · Direct it like an editor

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How it was made

The creator didn’t name their tools. Most videos like this are HTML, canvas or SVG animation written by Claude and screen-recorded or rendered to MP4. How that works →

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