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Dragon-prowed sailing ship on water at dusk

52.6K views·1K likes·620 saves·57 reposts·Posted 24 Sept 2026 · 1:08 · 3D Scenes

Our note

A three.js scene of a sailing ship with a carved dragon figurehead and lanterns crossing a misty bay; every part was modeled in code, and the model scored and reworked each element to 8/10.

The creator’s post

Opus 5.5 sculpted every part of this ship in code, including the dragon, sails, and architecture. I can't say it has bad taste anymore. But it still needs steering, so I tried a new way of prompting. Live site: http://ship.mengto.here.now I asked Opus to score every part of the scene: the ship, water, landscapes, buildings, and their individual parts. Then I asked it to keep improving each part until it scored at least 8 out of 10, depending on my token and time budget. The key is to let it work as long as possible. The longer it works, the better it gets, until it reaches a point where I need to course correct. For me, Opus 5.5 reaches a level of detail and realism that no other model does.

The prompt

The creator didn’t publish a prompt for this one. Start from the prompt template instead.

Make one like this

  1. 1 · Start from a template

    This creator didn't share a prompt. Start from the template and describe this video's look.

  2. 2 · Direct it like an editor

    Ask for one self-contained HTML file on a fixed 1920×1080 stage, link this video as the reference, and send two or three rounds of specific notes.

  3. 3 · Render it to MP4

    Screen-record a short piece, or capture it frame by frame for exact timing. How →

How it was made

The creator didn’t name their tools. Most videos like this are HTML, canvas or SVG animation written by Claude and screen-recorded or rendered to MP4. How that works →

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