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Cannonballs smash brick walls in a physics demo

12.2K views·15 likes·11 saves·1 reposts·Posted 25 Sept 2026 · 0:26 · Product & Ads

Our note

A demo reel for a WebGPU three.js port of the AVBD physics solver, with cannonballs of live-set size and mass tearing through brick walls; Opus 5.5 cut the reel from one Claude Code prompt.

The creator’s post

110k rigid bodies in real time, in a browser tab. Grab anything, fire cannonballs. Built with Claude Opus 5.5: Augmented Vertex Block Descent (SIGGRAPH 2025, Giles, Diaz & Yuksel) in WebGPU with @threejs . It's a physics solver that stays stable with huge scenes and big mass ratios. Opus 5.5 even put together this whole demo reel video just from a single text prompt in Claude Code haha 🤯 Try it: https://three-avbd.vercel.app (recorded on an M4 Max, lighter scenes run fine on older computers or on mobile) Code's here, MIT licensed. Go build something with it, have fun breaking things: https://github.com/sbobyn/three-avbd #threejs #WebGPU

The prompt

110k rigid bodies in real time, in a browser tab. Grab anything, fire cannonballs.

Built with Claude Opus 5.5: Augmented Vertex Block Descent (SIGGRAPH 2025, Giles, Diaz & Yuksel) in WebGPU with @threejs . It's a physics solver that stays stable with huge scenes and big mass ratios. Opus 5.5 even put together this whole demo reel video just from a single text prompt in Claude Code haha 🤯

Try it: https://three-avbd.vercel.app
(recorded on an M4 Max, lighter scenes run fine on older computers or on mobile)

Code's here, MIT licensed. Go build something with it, have fun breaking things: https://github.com/sbobyn/three-avbd

#threejs #WebGPU

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How it was made

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